![]() Way with Plants: You gain proficiency in Nature and with herbalism kits. Way with Animals: You gain proficiency in Animal Handling and with land vehicles. Your spellcasting ability for this spell is Intelligence, Wisdom, or Charisma (whichever is highest). You can cast animal friendship without material components once per long rest. Rather than a set of rigidly defined laws, the tribe tends to operate on an inherited culture of norms and expectations, enforced primarily through social pressure.Ĭharacters raised in among the forest nephilim have the following traits:įleet of Foot Your speed increases by 5 feet. The social structure is tribal, usually governed by a chieftain or a loose council of elders. Others are hospitable hospitable and generous to travelers-with some guests even invited to stay permanently, so long as they respect the forest. Some of these villages are insular and xenophobic, particularly when the nephilim are driven there out of necessity. They raise their own food, train their own warriors, and produce their own crafts. These communities are isolated by design. They cull and manage animal populations and use controlled fire rituals to tend to theįorest, all while honoring the role of death in life. The nephilim of the forest treat their home with an almost religious reverence. Many nephilim have chosen these wilderness areas to be their home, whether out of a desire to be closer to nature or simply to avoid the scrutiny of the Empire. This is particularly true on the continent of Valorim, only recently pacified by Imperial forces. Though much of the continents of the surface have been tamed, the world is an expansive place and there still remain some vast, foreboding forests and jungles.
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